Brainsense is Single channel eeg headset which uses neurosky TGAM module
NeuroView is a Windows application from neurosky that allows you to:
1. Connect to ThinkGear modules/headsets through the COM ports on your computer
2. Record data from connected thinkGear modules/headsets into log files, which can then be
opened in Excel, MATLAB, or other programs for further analysis
3. View data in meters and graphs received in real-time from connected ThinkGear modules/headsets
for immediate feedback during data collection experiments
4. Send Command Bytes to connected ThinkGear modules/headsets to customize and configure
them (such as enabling raw sampling wave output on headsets that do not output raw wave data
To purchase neuroview visit
The PSoC 4 Pioneer Kit is an easy-to-use and inexpensive development platform enabling you to create unique designs with the flexibility of PSoC®4. Featuring the PSoC 4200 device family, this kit gives you the power of an ARM Cortex-M0 combined with the fully customizable analog and digital fabric of the PSoC in the palm of your hands.
you could purchase the kit at the following link
Atentiv, headquartered in Massachusetts, was founded by the parent of a child severely affected by attention challenges. Based on a proprietary technology platform, Atentiv develops and markets a new generation of personalized digital learning tools that reverse inattention and impulsivity to significantly improve academic performance and home behavior in children.
The Atentiv™ System is a new generation of personalized digital learning tools that uses an individual’s unique ‘cognitive signature’ of brain wave activity to measure and manage cognitive function development to improve attention skills and reduce impulsivity.
Atentiv’s digital learning tools are fun, personalized and interactive, using only the player’s mind to control the course of the game and skill development.
For a child with poor attention and inhibition skills, training for just eight hours over an eight week period can significantly improve a child’s academic performance and behavior at home.
Atentiv plans to launch its first commercial product in 2015, designed to improve academic performance by developing attention and impulsivity skills in 8 to 12 year-old children.
The product is centered on a fun and engaging online video gaming experience. It can be played on any computer, PC, Mac, Tablet or mobile device – at home or elsewhere.
At the beginning of the experience, the child’s unique ‘cognitive signature’ is rapidly measured via a headband that sits comfortably around the forehead. The child then plays a “smart” video game that responds to the child’s precise cognitive levels of attention or inattention. Then in real-time, the game personalizes a fantasy world in which the child advances through a number of increasingly difficult tasks using only the child’s actual attention levels in order to develop attention and impulsivity control skills. The product then enables the child to transfer those newly learned skills into the real world, where they improve their academic performance and are better able to perform daily activities at home.
Parents whose children have participated in recent studies describe that their children’s ability to pay attention to tasks, function effectively in school, and interact in routine home situations has dramatically improved.
Brainihack brings together developers, designers, neuroscientists, makers and artists for a weekend of developing with the interfaces of tomorrow.
Stay-awake app: Are you falling asleep when you should actually be awake ??? (i.e. while driving, in a boring conference meeting, while studying). This application will monitor your brainwaves, and when it detects that you’re falling asleep- will provide real time feedback via earphones or loudspeaker (i.e. loud noise, rhythmic music) to wake you up immediately!!!
Turner: We aim to reduce bicycle traffic accidents using the power of the mind.
Using a headband integrated into a bicycle helmet, we will predict the rider’s intention to perform maneuvers- turn left or right- and alert the surrounding traffic by blinking lights in the respective direction. Like a car’s turn signal.
Love sync: Can we merge the thoughts of two people in order to achieve a mutual goal?
We will try to face this challenge by making two people synchronize their brain waves in order to simultaneously play and win a computer game!
I put a spell on you: We plan to build a BCI spelling system based on the P300-speller but improved in several major aspects:
1. Make a more natural user interface
2. Improve the algorithm
3. Integrate the BCI with a word completion algorithm
These changes will increase the spelling rate and will make the system much more useful and relevant to its potential users, like ALS patients.
Neurofeedback for substance abuse recovery: Neurofeedback application for the recovery from substance abuse (drugs, alcohol, cigarettes…).
INFinity: Immersive NeuroFeedback (in Unity). We plan to integrate a simple neurofeedback system with a virtual reality viewer on a smartphone. The application will show a 3D scene that the user will experience through the VR viewer. The brain waves of the user will control a simple aspect of the scene. This will generate an immersive neurofeeback experience using relatively cheap components. The main code will be written using the Unity platform.
Mind Over Mindstorms: The project will connect a motor-imagery brain-computer interface to a Lego Mindstorms robot (EV3). After a short training on the computer, the user will be able to control the turning of the robot. The robot will move forward on its own and the user will control right or left turns by imagining right hand or left hand movements. The goal of the user will be to perform a smooth “slalom” between a series of bottles.
Attention Trainer: New methodology to train our attention to focus and switch focus.
Blue GSD: The main idea of the project is to analyse and visualize cognitive impact while a smart dog learns new commands.
Learning-enhancer: Optimizing studying habits with BCI. An EEG based software, which learns the user’s learning behavior. After a few learning sessions, the software will be able to: 1. Tell the user at what times she is at her peak performance, for better learning session planning, and 2. Tell the user at real time when she should stop learning and rest for a few minutes, to work better afterwards.
BCI operated wheel-chair: Help disabled people who have no control of their hands to use their brainwaves to drive their wheelchair
Mind your poem: The syntax of the mind – what does it look like? “Mind Your Poem” aims to create computer generated poems, based on a person’s state of mind. The user is provided with brain sensor headsets, and the interactive poems are formed instantly to reflect their brain activity. The project mimics the creative process of a poet by mining the brain to illustrate emotional content. It manifests how technology can provide insight into our inner-selves, “the last human frontier”.
Emotional DJ: An automatic DJ that plays songs based on your emotional state. It plays music and judges your emotional response – and then adapts the music to fit how you feel (or how you want to feel).
A team: Never lose in a “red hands” game! Use the power of your brainwaves to pre-detect your foe’s hand slap!
NeuroBrush: Instagram for Brain Art
Emotional Analytics: Measuring people’s reaction to sites or app pages, using their brainwaves. Is the page funny? Does it make the user feel ok? Feel the urge to buy products? etc.
BMoment: Capture exciting moments in the user’s day (detected through EEG patterns from visual stimuli) using wearable glasses.
Drivewaves: Detection and protection from accidents caused by fatigue while driving.
EEG Rubik’s Cube: We will build a device that will manipulate a Rubik cube using EEG input. Depending on our helmet’s capabilities, the control of the device will be more interesting. The basic scenario: The Rubik Cube will be solved only when you are really concentrating at something.
Harmonic Brain: Analysing the brain’s response to different types of music: map your brain response to different kinds of music and learn which music is the most soothing and which is the most invigorating.
MindTube: Physiological scoring system of Youtube videos.
MindClick: We would like to use BCI to rate interest in presented visual content (can be either photos, advertisements, web-sites and so on).
Brain Feedback: Audio-visual generated by brain frequencies.
The robotic toy that teaches kids the principles of coding.
Codie is a small, programmable, drivable, and kid-friendly robot.Unlike other robots aimed at teaching kids to code, Codie is taking a more familiar approach. It’s using the power of smart devices that kids already love and know how to use. Codie works seamlessly with iPods and iPhones (Android and Windows coming soon) through intuitive touch-controlled apps. The apps allow kids to drag blocks and create programs that Codie follows. You can make him move around, avoid obstacles, and more.